Email: c.s.walsh@open.ac.uk
Website: http://www.open.ac.uk/education-and-languages/people/people-profile.php?staff_id=2418018
ISSN 1836-8301
Copyright © 2012 Digital Culture & Education. All rights reserved.
Dr. Christopher Walsh is a Senior Lecturer in Educational ICT and Professional Development in the Faculty of Education and Language Studies of The Open University. He has worked on several pedagogical initiatives in the Australia, Thailand, the USA and Afghanistan. His current research projects include ‘Literacy in the digital world of the twenty first Century: learning from computer games’ funded by Australian Research Council (ARC) (2007-2009); ‘Maintaining and expanding HIV prevention programmes at Mplus+: Producing animations to educate MSM to fashion safe sex practices and address low perceptions of personal risk’ (Australian Federation of AIDS Organisations (AFAO), 2008-2009) and ‘Expanding HIV prevention and outreach coverage @Mplus+’ (The Foundation for AIDS Research (amfAR), 2009-2010).
Articles by Christopher Walsh
The future of Digital Culture & Education (DCE
December 15, 2011
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Editorial
Christopher S. Walsh & Thomas Apperley
Published Online: Dec 15, 2011
Full Text: HTML, PDF (276 KB)
When we began editing Digital Culture & Education (DCE) 3 years ago, we embarked on what for us, and for many of our readers, was a new journey. The journey was about making scholarly work around digital [...]
The future of Digital Culture & Education (DCE)
December 15, 2011
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Editorial
Christopher S. Walsh & Thomas Apperley
Published Online: Dec 15, 2011
Full Text: HTML, PDF (161 KB)
Image courtesy of Orange Segment Print and Design Studio
Active gaming: A new paradigm in childhood physical activity
December 15, 2011
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Lisa Witherspoon Hansen & Stephen W. Sanders
Published Online: December 15, 2011
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Active gaming: A new paradigm in childhood physical activity
December 15, 2011
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Lisa Witherspoon Hansen & Stephen W. Sanders
Published Online: December 15, 2011
Full Text: HTML, PDF (404 KB)
Abstract
Childhood obesity is on the rise and children’s participation in physical activity is struggling to maintain the same velocity. Technology often blamed for creating this increase in sedentary lifestyles, however it may also provide the cure. Active [...]
Learning as becoming through performance, play, and dialogue: A model of game-based learning with the game Legends of Alkhimia
December 15, 2011
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Yam San Chee
Published Online: December 15, 2011
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“When I make a film, it’s out of my head”: Expressing emotion and healing through digital filmmaking in the classroom
December 15, 2011
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Brian Bailey
Published Online: December 15, 2011
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Capturing literacy learners: Evaluating a reading programme using popular novels and films with subtitles
December 15, 2011
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Faye Parkhill
Jilaine Johnson
Jane Bates
Published Online: December 15, 2011
Full Text: HTML, PDF (984 KB)
Capturing literacy learners: Evaluating a reading programme using popular novels and films with subtitles
December 15, 2011
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Faye Parkhill
Jilaine Johnson
Jane Bates
Published Online: December 1, 2011
Full Text: HTML, PDF (984 KB)
Abstract
The multimedia AVAILLL programme is currently being widely implemented into New Zealand classrooms. The Audio Visual Achievement in Literacy Language and Learning (AVAILLL) programme is an inexpensive, innovative, multimedia, six-week intensive reading programme to supplement classroom practice. Popular, subtitled movies and [...]
Review of Key Competencies in the Knowledge Society Conference 2010: E-learning and computer competency research in the age of social media
December 15, 2011
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Michael Nycyk
Published Online: December 15, 2011
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In September 2010, I attended the Key Competencies in the Knowledge Society (KCKS) conference, held as part of the International Federation for Information Processing World Computer Congress (WCC) in Brisbane, Australia. The WCC is held every two years in a host nation and [...]
Learning as becoming through performance, play, and dialogue: A model of game-based learning with the game Legends of Alkhimia
December 15, 2011
| 0 Comments
Yam San Chee
Published Online: December 15, 2011
Full Text: HTML, PDF (536 KB)
Abstract
Thomas and Brown (2007) suggest that games and virtual worlds allow play and learning to merge, enabling “learning to be” rather than “learning about”. In this context, I address the challenge of designing game-based learning to enact a pedagogy of ‘learning [...]

Digital Culture & Education (DCE) is an international inter-disciplinary peer-reviewed journal. This interactive, open-access web-published journal is for those interested in digital culture and education.
The journal is devoted to analysing the impact of digital culture on identity, education, art, society, culture and narrative within social, political, economic, cultural and historical contexts.
Call for Papers for Special Themed Issue: Building the HIVe
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The scale and speed at which digital culture has entered all aspects of our lives is unprecedented. We publish articles and digital works that address the use of digital (and other) technologies and how they are taken up across diverse institutional and non-institutional contexts. Scholarly reviews of books, conferences, exhibits, games, software and hardware are also encouraged. Read more

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Call for Papers for Special Themed Issue: Building the HIVe