ProfileChristopher WalshEditor

Christopher is currently a Senior Lecturer (Permanent) of International Development and Teacher Education within the Faculty of Education and Language Studies (FELS), Department of Education at the Open University (UK). In this position, he works on two externally funded projects: Creative Emotional Reasoning Computational Tools Fostering Co-Creativity in Learning Processes (C2Learn)and Meeting Teachers' Co-Design Needs by Means of Integrated Learning Environments (METIS). He was the co-applicant on C2Learn (€2.4 Million), funded by the European Commission’s Seventh Framework Programme (F7P), a project that aims to introduce an innovative digital gaming and social networking environment incorporating diverse tools, the use of which can foster co-creativity in learning processes in the context of both formal and informal educational settings. He is also a team member on METIS (€498K), funded through the European Commission’s Life Long Learning Programme. METIS aims to contribute to the improvement of national in-service teacher training curricula (one of the EU Lisbon strategic goals) by offering high quality material for teachers' professional development on the use of modern learning techniques and tools that will focus on higher order skills and 21st century competencies. He is also the current UK academic lead for Teacher Education through School-based Support in India’s (TESS-India) Monitoring and Evaluation (M&E) team. He was also on the team who authored the successful accountable grant (£10 million) in 2012. The TESS-India project is working alongside the Indian Government to help India reach its target of free, compulsory and quality education for all children by 2017. The project is funded by UK Aid from the Department for International Development (DfID).

Email: c.s.walsh@open.ac.uk

Website: http://www.open.ac.uk/education-and-languages/people/people-profile.php?staff_id=2418018

Articles by Christopher Walsh

Museums, games, and historical imagination: Student responses to a games-based experience at the Australian national maritime museum
July 28, 2016  |   0 Comments

Leonie Rowan, Geraldine Townend & Catherine Beavis with Lynda Kelly & Jeffrey Fletcher
Published Online: July 28, 2016
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Abstract: Digital games feature prominently in discussions concerning the ways museums might reimagine themselves—and best serve their audiences—in an increasingly digital age. Questions are increasingly asked about the opportunities various games might provide to foster historical [...]

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Museums, games, and historical imagination: Student responses to a games-based experience at the Australian national maritime museum
July 28, 2016  |   0 Comments

Leonie Rowan, Geraldine Townend & Catherine Beavis with Lynda Kelly & Jeffrey Fletcher

Published Online: July 28, 2016
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Can Computers Foster Human Users’ Creativity? Theory and Praxis of Mixed-Initiative Co-Creativity
July 12, 2016  |   0 Comments

Antonios Liapis, Georgios N. Yannakakis, Constantine Alexopoulos & Phil Lopes
Published Online: July 12, 2016
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Abstract: This article discusses the impact of artificially intelligent computers to the process of design, play and educational activities. A computational process which has the necessary intelligence and creativity to take a proactive role in such activities can not [...]

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Can Computers Foster Human Users’ Creativity? Theory and Praxis of Mixed-Initiative Co-Creativity
July 12, 2016  |   0 Comments

Antonios Liapis, Georgios N. Yannakakis, Constantine Alexopoulos & Phil Lopes
Published Online: July 12, 2016
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Creative stories: Modelling the principal components of human creativity over texts in a storytelling game
July 1, 2016  |   0 Comments

Antonis Koukourikos, Pythagoras Karampiperis & Vangelis Karkaletsis
Published Online: July 1, 2016
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Abstract: The process of effectively applying techniques for fostering creativity in educational settings is – by nature – multifaceted and not straightforward, as it pertains to several fields such as cognitive theory and psychology. Furthermore, the quantification of the impact of different [...]

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Creative stories: Modelling the principal components of human creativity over texts in a storytelling game
July 1, 2016  |   0 Comments

Antonis Koukourikos, Pythagoras Karampiperis & Vangelis Karkaletsis
Published Online: July 1, 2016
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Socratic dialogue as a teaching and research method for co-creativity?
July 1, 2016  |   0 Comments

Keith Stenning, Alexander Schmoelz, Heather Wren, Elias Stouraitis, Theodore Scaltsas, Konstantine Alexopoulos & Amelie Aichhorn
Published Online: July 1, 2016
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Abstract: We sketch a theory of creativity which centres on the framing of activity by repetitive thinking and action, and sees creativity as divergences from these routines which is thereby framed against them. Without [...]

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Socratic dialogue as a teaching and research method for co-creativity?
July 1, 2016  |   0 Comments

Keith Stenning, Alexander Schmoelz, Heather Wren, Elias Stouraitis, Theodore Scaltsas, Konstantine Alexopoulos & Amelie Aichhorn
Published Online: July 1, 2016
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Brainmining emotive lateral solutions
June 28, 2016  |   0 Comments

Theodore Scaltsas
Published Online: June 28, 2016
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Abstract: BrainMining is a theory of creative thinking that shows how we should exploit the mind’s spontaneous natural disposition to use old solutions to address new problems – our Anchoring Cognitive Bias.  BrainMining develops a simple and straightforward method to transform recalcitrant problems into types of problems [...]

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Brainmining emotive lateral solutions
June 28, 2016  |   0 Comments

Theodore Scaltsas
Published Online: June 28, 2016
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Digital Culture & Education (DCE) is an international inter-disciplinary peer-reviewed journal. This interactive, open-access web-published journal is for those interested in digital culture and education.

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