Book review of Nick Montfort and Ian Bogost (2009). Racing the Beam: The Atari Video Computer System. Cambridge; London: The MIT Press.

Thomas Apperley
Digital Culture & Education (DCE)
Published Online: May 15, 2009


Apperley, T. H. (2006). Genre and game studies: Towards a critical approach to videogame genres. Simulation & Gaming 37(1), 6-23.

Bogost, I. (2006). Unit operations: An approach to videogame criticism. Cambridge; London: MIT Press.

Bogost, I. (2008). Persuasive games: The expressive power of videogames.
Cambridge; London: MIT Press.

Galloway, A. (2004) Protocol: How control exists after decentralization. Cambridge; London: MIT Press.

Jones, S. E. (2008) The meaning of video games: Gaming and textual strategies. New York; London: Routledge.

Kirschenbaum, M. (2008) Mechanisms: New media and the forensic imagination. Cambridge; London: MIT Press.

Montfort, N. (2003). Twisty little passages: an approach to interactive fiction. Cambridge; London: MIT Press.

Montfort, N. & Bogost, I. (2009). Racing the beam: The Atari video computer system. Cambridge; London: MIT press.

Salen, K. (2007). Gaming literacies: A game design study in action. Journal of Educational Multimedia and Hypermedia 16(3), 301-322.

Salen, K. (2008). Toward an ecology of gaming. In K. Salen (Ed.). The ecology of games: Connecting youth, games and learning (pp. 1-17). Cambridge: MIT Press.

Zimmerman, E. (2009). Gaming literacy: Game design as a model for literacy in the twenty-first century. In B. Perron & M. J. P. Wolf (Eds.). The video game theory reader 2 (pp. 23-31). New York; London: Routledge.

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Digital Culture & Education (DCE) is an international inter-disciplinary peer-reviewed journal. This interactive, open-access web-published journal is for those interested in digital culture and education.

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