Digital Culture & Education

 

Read through all of our past papers and editions dating back to 2009.

Digital Culture & Education is entirely open-access, meaning all papers are accessible for free

 

Volume 14:5

Special edition - Advancing posthuman methodological approaches in the study of learning

VOLUME 14:4

sociomaterialism; educational technology; algorithms; data literacies; higher education & mental health

 

Volume 14:3

gamification vs game-based learning; student online (dis)engagement; netnographic analysis of Duolingo

volume 14:2

visualising the shelfie movement: documenting digital materialities

Volume 14:1

Digital surveillance, data & schools

 

VOLUME 13:2

International perspectives on digital games and inclusion

Volume 13:1

Decolonising the digital, AI art & education

Volume 12:2

Eco-pedagogy and Digital Nature Connections

 

Volume 12:1

Rise of the Alt Right, AI and literacy, critical digital mapping

Volume 11: 1

Google and Education, Digital Manifesto for Education

VOlume 10:1

Big data, Pokémon, youth intercultural dialogue, VR for HIV, children’s net knowhow.

 

Volume 9: 2

Online learner antecedents, doubt in digital education, identity formation through out of school technologies.

Volume 9: 1

Social constructivist computing, online research, after-school agency, digital citizenship, LGBT activism


VOLUME 8: 3

Platforms in the cloud & as critical historical method & ways to understand mobility, gamified museums

 

VOLUME 8: 2

trust online, co-creative socratic dialogue and co-creative computing, a storytelling game, brain-mining

Volume 8: 1

Learning in Minecraft and Epidemic, student course re-design, blogging in English, navigating digital publics

Volume 7: 2

Teaching English & connecting minorities with facebook and Skype, ubiquitous computing, app for HIV, University maker-spaces, collaborative play

 

Volume 7: 1

Procedural rhetoric, discussion forums, global net engagement, review Gaming At The Edge, generation next

Volume 6: 4

citizenship, gamification, digital ontologies, neuroscience, conversational reading, YouTube commons, gbl dialogue

VOLUME 6: 3

HIV intervention, Bambucha media, HealthMpowerment.org, ICT HIV resource, HIV on MSM, Ghana sns education

 

Volume 6: 2

YouTube's anonygirl1, educational social media, dyslexia on facebook, multi-tasking, YouTubing

VOLUME 6: 1

Facebook in education, facebook groups, exploiting fluencies, learning or liking, work/play boundaries

Volume 5: 2

Open-access, global mlearning, fedora shaming, digital Mexico, diverse gaming, the new AUS PhD

 

Volume 5: 1

Innovate incapacity, hacker literacies, critiquing facebook, language game, review Debates In The Digital Humanities

Volume 4: 3

Facebook ed, HIV viral, visual impairment, limits of 'platform studies', review How To Do Things With Videogames, edu game, future writing?

VOLUME 4: 2

techno-toddlers, wikis, to facebook or not, new media use, transformational leadership

 

Volume 4: 1

HIVe, ICT & HIV, digital gay empowerment, networking, encounters, education and prevention, social technographics

VOLUME 3: 2

Digital film, Legends of Alkhimia, active gaming, popular reading programme, Knowledge Society Conference 2010, Nathaniel Tkacz

Volume 3: 1

Learn English or die, playful autonomy, gamified English learning, MMORPG ESL, review Learning With Digital Games

 

Volume 2: 2

self-regulated learning, participatory education, social learning app, classroom sms, critical e-reading, copyright

Volume 2: 1

Webkinz, class sns, framing literacy, emerging digital geogrpahies, performative pedagogies, improvable objects

Volume 1: 2

Integrative ICT, teaching geometry, ludic philosophy, netgen stereotypes, IADIS e-learning conference 2009

 

VOLUME 1: 1

Violent video games, multimodal and online selves, review Bully, review Racing the Beam